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Angry Tanks
UI & Geometry Engineer
JavaJavaFXJBox2DComputational Geometry

Overview
A 2D physics-based artillery game featuring real-time destructible terrain. Uses an ear clipping algorithm to dynamically triangulate and rebuild map polygons during gameplay.
Highlight
Custom SVG loader and real-time terrain deformation engine.
Full case study coming soon.
A detailed breakdown of the architecture, technical decisions, and lessons learned will be published here.
© Fabio Di Nota 2023