Angry Tanks
UI & Geometry Engineer

Overview
A 2D physics-based artillery game featuring real-time destructible terrain. Uses an ear clipping algorithm to dynamically triangulate and rebuild map polygons during gameplay.
Highlight
Custom SVG loader and real-time terrain deformation engine.
Approach
This project reflects the way I combine software engineering and interface design: clarify the product problem, shape the user flow, choose the technical constraints, then build a visual system that can support real interaction. The work connects product planning, frontend implementation, responsive UI, and maintainable code rather than treating design and engineering as separate phases.
To compare this case study with broader portfolio work, return to all projects, browse design projects, read more about my background, or contact me about a similar product, UI audit, or frontend engineering brief.
Full case study coming soon.
A detailed breakdown of the architecture, technical decisions, and lessons learned will be published here.
© Fabio Di Nota 2023